Esports is a rapidly growing sector with staggering numbers: 4.8 million players, €1.3 billion in global revenue, and competitions that can be watched simultaneously by 640 million spectators around the world!
These championships cover a wide variety of video games, with League of Legends as the flagship title. Each event attracts ever more participants and fans. Contrary to popular belief, video games bring people together around a shared passion—and enthusiasts embrace it fully! This social success and loyal community have caught the attention of investors, whose capital injections have completely transformed the industry.
Esports first appeared in the 1970s in the United States, with the earliest clubs forming in student bedrooms, garages, or networked gaming halls, bringing together teams of passionate friends. They competed in local, then national, tournaments. The growing popularity of these competitions allowed teams to professionalize, turning what was once a hobby into a career. Today, clubs have state-of-the-art facilities and gaming equipment, create jobs ranging from coaching and marketing to mental preparation, graphic design, and merchandising project management, and pay players salaries that can exceed one million euros per year for a select few.